Rabu, 23 Agustus 2017

CALL Final Assignment (Group Work Summarizing Chapter 12)

   
           
 Chapter 12 
Preparing for the Future


Summarized by Group 1, Y6D
IKA INDAH SARI (2014 12500 339)
LELLY FITRIANA PUTRI (201412500312)
CICILIA ANGELIS (2014 12500 289)
ANISA DIYAH RISTIANI (2014 12500 343)
ERNA SETIANI (2014 12500 345)
NOVITA AISYAH REZKI LUBIS (2015  



Summarized by Lelly Fitriana Putri (2014 12500 312)

       The State of the Art
In the ten years that we have been training teachers to use technology in ELT, the pace of the change has been slow. However, there are signs now that the pace is beginning to accelerate with the advent of more user-friendly tools and software and greater opportunities for more formalized training.
One of the main entry points into technology for a lot of teachers has been their own experience of it in the form of distance training, with more and more busy professionals finding themselves only having the time and resources to develop personally by taking advantage of online course in teacher education – from short skills-based courses to the longer in-service training like the distance learning version of the DELTA. Courses like this have obliged many teachers to engage more with technology, which has resulted in a change of attitude.
In general secondary and primary education, one of the more remarkable success stories has been the uptake of interactive whiteboards (IWBs). The UK state primary and secondary sector, for example, has an average of 7.5 IWBs per school to date and the UK is the biggest market for IWBs in the world, with sales in 2004 being eighty times higher than in Germany. Yet government funded projects on his scale are still remarkably rare, in part at least because of the high installation costs.
The success of this technology is largely due to the fact that it uses a very familiar metaphor – the board – and consigns the computer to a secondary or almost invisible role in the classroom. This is a role envisaged by Stephen Bax in his article ‘CALL – Past, Present and Future’, where he suggests that technology needs to be come ‘invisible’, to both the teacher and the learner, in order to be fully integrated into the learning process. It needs to become as natural a part of the classroom as more traditional, longer-established ‘tools’ like the course-book or dictionary.
But what else might we expect in the future? One thing that is have expected, technology is still moving on at an astounding place, and the software and hardware we use are gradually converging into devices which are more user-friendly and which integrate a myriad of services in one place.
Lastly, the pace of change will vary for different group of teachers. Some groups will more very quickly to adopt new technologies and new habits while others will remain largely unaffected by technological changes. There will be no one big movement or trend but rather a range of trends, some fast moving, others slow.



Summarized by Novita Aisyah Rezki Lubis


How to Keep Up to Date

Keeping up with research in your area will allow you to :
·         Stay abreast of the most recent developments
·         Spot new opportunities
·         Monitor the activities of other
Keeping up with journals using databases
Many databases allow you to save searches to re-run later or run automatically (often known as alerts)at regular intervals or every time they are updated databases offering this facility include:
·         Web of science – as well as saved Searces and Alerts,this database allow you to set up ‘citation
Alerts so you are alerted by email to referances that cite a paper you are interested in
·         Sociological Abstract
·         ZETOC – the british Library’s Electronic tables of contents of your chosen journals when new issues are added to the database
·         Library search – Our own library search system allows you to save searches and set up automatic alerts on these to obtain details of new journal articles,books,ebooks and other items.See the using your previous searches,queries,alerts,and RSS feeds section of the library search help for details.
Keeping p with journals using publisher website,etc
Some publishers also provide alerting services.They will send email notification every time a new journal issue is published.Most publishers will ask you to register for this service.Publisher with free alertibg service include :

  • ·         Elsevier/Science Direct

  • ·         Ingenta Connect

  • ·         Oxford university press

  • ·         Taylor & Francis

  • ·         Wiley

  • Keeping up with the internet

  • ·         Watch that page.com

  • ·         Change Detection.com

  • ·         Giga Alert

  • ·         Google Alerts


Web 2.0
This the collective term used to describe a range of social networking services available on the internet.They can be a useful source of information and may help you to keep up to date with your subject area.

  • ·         Citeulike –can help you organize and share the academic paprs you are reading

  • ·         Delicious – a bookmarksing website that enables you to store your bookmarks online



Summarized by Anisa Diyah Ristiani (2014 12500 343) 

Summary about web

Web 2.0 is the current state of online technology as it compares to the early days of the Web, characterized by greater user interactivity and collaboration, more pervasive network connectivity and enhanced communication channels. 
One of the most significant differences between Web 2.0 and the traditional World Wide Web (WWW, retroactively referred to as Web 1.0) is greater collaboration among Internet users, content providers and enterprises. Originally, data was posted on Web sites, and users simply viewed or downloaded the content. Increasingly, users have more input into the nature and scope of Web content and in some cases exert real-time control over it.
The social nature of Web 2.0 is another major difference between it and the original, static Web. Increasingly, websites enable community-based input, interaction, content-sharing and collaboration. Types of social media sites and applications include forums, microbloggingsocial networkingsocial bookmarkingsocial curation, and wikis
This is resulting in a vast collection of websites and services which are more social in nature, inviting people to share what they find, what they do and what they learn in a wide variety of context.




Summarized by : Ika Indah Sari /Y6D/ 2014 12500 339

       The future of online learning

         One of real growth areas over the next few years will be in the area of distributed learning and training. This is particularly relevant in contexts where the costs of a few computers and a good internet connctionare far lower than the more traditional approach of transporting participants and tutors t to a location for face -to –face training. Some countries have already been using online system and even been combined with virtual learning environment (VLE) and social tools , which add the feeling of actaully ‘being there’ to what can otherwhise be perceived to be a lonely experience for the trainee.

          Online learning will probably also mutate into a hybrid form of how it is currently delivered. It is highly likely that the more static material which can be offered in a VLE will be completed by some of the social sites and better synchronous tools such peer – to – peer voice chat via Skype or similar software. It will improve the update in the area of language learning and teaching.
It will also probably be the case that these will be combinedwith software that more actively encourages the development of communities of practice enhance the social construstivist further such as blog, wikis,Elgg Learning Landscape which is a Web publishing application combining the elements of webblogging,e-portfolios, and social networking.

        Finding out more
         A good place to get started would be to investigate VLEs (Virtual Learning Environments) and Content Management Systems (CMSs). A CMS is a web-based application that allows for the creation and management of information. It is an online repository which can be stocked with web pages, documents, downloads of multimedia files and other resources. Aa example of CMS is Etomite.

        Once you are used to using Etomite, you will want to step up to VLE, which allows not only for detailed information management but which also enables structured online training and development,learner tracking, assessment,and a host of other tools. VLE is suited to the direction you wish to go in, however, you will either need to make a significant investment in Blackboard, or look to an open-sourcesolution like Moodle. Moodle is a free VLE,developed by a worldwide community.

        A VLE allows you to create online courses and to enrol students in them. Inside the courses themselves we can combine various resouces (pages of information and links to websites or files) with more interactive elements, like quizzes, questionnaries, structured lessons, forum, and chat rooms, to make up the course content.
We can develop training and teaching via online tutoring according to our market lies and what skill we offer.




Summarized by :
Erna Setiani ( 201412500345 X6 )

Virtual Learning

Virtual reality is a term which has been around for so long with so few tangible results.and you may be led to thinking that it was a fanciful idea of the late twentieth century thayt never really caught on. You may see virtual reality environments referred to MOOs ( Multi-User dimension Object Orinted0 or simply as MUDs ( Multi-User Dimension/Dungeon/Dialogue). MOOs sprang up out of online g,ing, hence the dungeon reference in the name. Basically, this means that they are networked environmments which allow interaction between several people, and also interaction with virtual object. You may also see them referred to as MUVEs ( Multi-User Virtual Environmens). For many years there were purely text-based places in which people text chatted and described objects and actions, but recent developments in , computing and video speeds, as well as faster access to the Internet, have allowed for richer, graphically-based environments.
Finding out more
The most popular of the virtual reality worlds is currently second life.set up by the former chief technical officer of Real Networks ( the people who make Real Player ), it os described on their website as a 3-D virtual world entirely built and owned by its residents. Since opening to the public 2003, it has grown explosively and today is inhabited by over three million people from around the globe. To use second life you will need to download the program from the second life website and register for a username and password. At the time of writing this is free. You will also need to upgrade your Quicktime Player to the latest version (http://www.apple.com/quicktime/). Once you have done this, log in and start to explore.
For educational purpose, second life provides an ideal and safe environment in which to work. Object react as they do in real life can be created, and in our research we came across plenty of training scenarios including Japanese classes, disaster relief training, first aid training and a heart murmur treatment simulation, among many others. In second life there are also opportunities for more complex events such as seminars and conferences, as various combinations of media types are possible, from powerpoint presentation, through audio and video streaming media, to various interaction types like quizzes, feedback forms and questionnaires.
At the time of writing it is expected that second life will soon have a version of the firefox browser built into it. There is also the suggestion that an audio client along the lines of skype will also be incorporated.
A world like this , with all its media possibilities,web browsing and audio has plenty of potential in all sorts of areas, and it will be the case that we will see more opportunities language teaching and training inside these worlds as communications and grapics possibilities improve in coming  years. Already a company callled language Lab is planning to open a languag school inside second life, and more are sure to follow. For more on education in Second Life , try the SimTeach website(www.simteach.com) or download and install Second Life and search for some of the groups that aee exploring this emerging phenomenon, for example, Real Life educators in second Life , The Learning Society and the Educator’s Coffee House. You’ll find plenty of helpful people in these groups who will be able to get you started.





Summarized by Cicilia Angelis (2014 12500 289) 

M-Learning

In this digital era, nowadays, m-learning is more flexible and accepted solutions for teaching and learning. This kind of learning is needed to incline to the global lifestyle. We can use mobile phones, tablets, laptops, etc. Japan is a good example where is m-learning is commonly used, you can see people use their mobile phones or gadgets to learn download or upload their teaching or learning materials.

Finding out more
Agnes Kukulska-Hulme together with John Traxler editied the groundbreaking Mobile Learning: A Handbook for Educators and Trainers, Mike Levy are the practitioners in using mobile technologies to deliver lessons. This shows that teachers and technology are repositioning themselves to put on advantage on the new literacy skills of todays generation.
In the Birmingham University you can find out about their experiments using tablets, PCs, Mobile CALL projects, based in Nagoya, Japan to learn language using mobile platforms. They compared how the students learn when they emailed the lesson to their students to the ones urged to study regularly. The finding was interesting, 71% students learned more and preferred receiving the lessons through mobile phones and 93% of them also felt this method was valuable.
In conclusion, m-learning is one of the relevant teaching and learning method these days.

Beginners m-learning activity
Put students in groups and ask them to write each other phone numbers, next have them send each other questions using SMS (Short Message Service), then let them answer to the questions. This is one example of how to introduce technology into the classroom. This activity also can show the students what to expect from the technology.

Advanced texting activity: ‘2b/-2b=?”
At the title you can see a kind of code using as a text messages such as texting = txtng, brb = be right back, ttyl = talk to you later, b4 = before, and many more. From this we can also help our learners to play with English using the technology that they have already known with. So can you generate the code above?

Source : How to teach English with technology, Pearson, Longman